A downloadable game for Windows
A work-in-progress hitchhiking adventure game by David Wesst.
Starting with version 0.4-alpha of Vagabond, we collect some gameplay analytic data. This privacy statement is meant to help players understand the what, why, and how regarding our data collection.
We collect player device information along with player usage data for in-game events, such as level changes and in-game actions (e.g. opening a box). This data is collected using Microsoft Application Insights, powered and stored by Microsoft Azure.
We also use the Unity Game Engine, which collects player data in its own right for Unity.
Microsoft Application Insights is used to collect data on in-game events, game logs (i.e. error logs), and device information. The data includes:
- Player in-game actions (e.g. opening a box, changing the scene)
- Device Model
- Device Manufacturer
- Operating System
- Graphics Device Name
- Screen Resolution
- System Language
We do not use Unity Analytics.
We use the game to learn how to improve the game, plain and simple.
Game analytics data is shared among the development team and development support resources.