Day 26 Devlog | Dialogue and Self-Doubt
Car Scientist (GitHub GameJam 2019) » Devlog
After being neck deep in dialogue and game logic code (two things that are very new to me) and as the deadline approaches, I have started to feel imposter syndrome and my mind is filling with self-doubt. At this point, it would be easy to make up an excuse for why I can’t finish the game, but I AM NOT GOING TO DO THAT! In this vlog, I briefly discuss my feelings as I “fake it ’til I make it” and the editor tool I use for dialogue writing, Inky.
References
Get Car Scientist (GitHub GameJam 2019)
Car Scientist (GitHub GameJam 2019)
Exploring and learn by leaps and bounds to become the world's first car scientist!
Status | Released |
Author | davidwesst |
Genre | Role Playing, Adventure |
Tags | 2D, Narrative |
More posts
- Review and Retrospective (and Demo)Dec 06, 2019
- Day 30 Devlog | Victory! I am a Gamedev!Dec 06, 2019
- Day 19 Devlog | The Design Hat (Also, It's Working)Nov 26, 2019
- Day 16 Devlog | The Halfway Feature FreezeNov 17, 2019
- Day 12-13 Devlog | New Tool LemonadeNov 16, 2019
- Day 11 Devlog | Designing FoundationsNov 13, 2019
- Day 1 | And So It Begins...Nov 03, 2019
- Day 0 | Wasting 3 HoursNov 03, 2019
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